^a${value} Second(s) Recharge | 20 |
${value} Energy Cost | 100 111 122 133 144 155 166 177 188 200 210 220 230 240 |
Launches ${value} Projectile(s) | 1 |
+${value}% Physical Damage | 100 120 140 160 180 200 220 240 260 280 300 320 340 360 |
+${value}% Total Damage | 30 35 40 45 50 55 60 65 70 75 80 87 94 100 |
MaxLevel | 10 |
UltimateLevel | 14 |