| ^a${value} Second(s) Recharge | 20 |
| ${value} Energy Cost | 100 111 122 133 144 155 166 177 188 200 210 220 230 240 |
| Launches ${value} Projectile(s) | 1 |
| +${value}% Physical Damage | 100 120 140 160 180 200 220 240 260 280 300 320 340 360 |
| +${value}% Total Damage | 30 35 40 45 50 55 60 65 70 75 80 87 94 100 |
| MaxLevel | 10 |
| UltimateLevel | 14 |